#include "gameControl.h"
#include <iostream>
#include <memory>
#include "vld.h"
using namespace std;
typedef shared_ptr<CGamePadAdapter> pAdapterRef;
typedef shared_ptr<CGameControl> pcontrolRef;

int main()
{
	pcontrolRef p(new CGameControl());
	p->jump();

	pAdapterRef pRef(new CGamePadAdapter());
	pRef->jump();

	return 0;
}
//end
